PlayStation 6: what we want to see from Sony’s next-gen console

Games consoles come and go, but one thing is certain: clever engineers deep inside Sony, Microsoft and Nintendo are hard at work on a new console generation. It’s a rhythm that’s been pulsing away since …

PlayStation 6: what we want to see from Sony’s next-gen console

Games consoles come and go, but one thing is certain: clever engineers deep inside Sony, Microsoft and Nintendo are hard at work on a new console generation. It’s a rhythm that’s been pulsing away since even before the NES and Master System.

The current generation has been in play since the announcement of the PS5 in 2019, and is gearing up for its second phase now that Sony has officially revealed the PS5 Pro. But disappointing sales of the regular console, even in the face of the refreshed PS5 Slim, suggest a full-on replacement can’t be much further away. The Japanese electronics giant has trademarks registered all the way up to PlayStation 10, after all. So what features can we expect to see in the inevitable PlayStation 6?

Consoles tend to be released around five years after the beginning of their development, and a 2021 job listing from Sony looking for someone to contribute “…to identifying and developing the technology portfolio of future PlayStation platforms” suggests we might see the console in 2026. The PlayStation 4 was seven years old when the PS5 launched, so that timing fits – even with mid-life models like the PS4 Pro and PS5 Pro upsetting the schedule a bit.

We probably already know who will be handling the PS6 design. Long-time Sony exec Mark Cerny is currently at the helm of PlayStation development, which naturally includes the creation of the PS6. Cerny certainly has some experience when it comes to brainstorming PlayStations – he was lead designer of both the PS4 and PS5 series.


Specs: more of the same?

Sony PS5 Pro official render leadSony PS5 Pro official render lead

Sony is promising the PS5 Pro will properly nail 4K/60fps. The vanilla console sees resolutions and frame rates rise and fall depending on the needs of the game, which is sub-optimal. Performance and quality modes muddy the waters of exactly what you’re going to get. A beefier GPU and AI-based upscaling tech will smooth that over for a few years, but eventually new hardware will be needed.

There are two likely directions the PlayStation 6 could go in. It needs to be a more powerful version of the PS5 – just like the PS5 was of the PS4 – which means a stronger APU chipset from AMD. Think faster processing cores and more graphics capabilities for better frame rates and more effects at 4K resolution (or higher).

This approach would also mean more RAM and a larger SSD, possibly one that’s even faster than the best PCIe 4.0 drives the PS5 can use. Much was made about the speed of the PS5’s SSD at the console’s launch, with its ability to cut load times and generally introduce a lot of data to the console’s RAM much faster than a spinning hard drive ever could, so it’s likely this is one area the console designers will continue to push. PCIe 4.0 drives top out at around a 7 Gbps read speed, so equipping a PS6 with a PCIe 5.0 interface could see that double.

The benefits of this are that game developers could carry on using the development and compiling tools they’re currently using: taking account of changes in clock speed and graphics processing ability but not having to learn new ways of doing things. Sony’s developers are often able to wring extra performance out of PlayStation consoles, and everyone having more power to play with would make the next generation of games more realistic and spectacular.

GPUs have also become more important in computing in the past few years as they are the chips used to run AI and other machine learning models. The likelihood that these will be incorporated into future games is high, whether to provide natural dialogue on the fly, to create images according to the player’s actions, or as enemy generals to field your waves of tanks against, so we’d like to see a larger number of graphics cores on future consoles to do more than just push pixels.

8K displays are still super-niche, so it doesn’t make sense to target even higher resolutions just yet – though apparently PS5 Pro can do it in certain circumstances, so a successor model better had too.


Custom processor?

PS5 and controllerPS5 and controller

We think it’s unlikely Sony will ever return to the route it took for the PS2 and PS3 consoles, and create an entirely custom processor separate from anything else on the market.

The PS3’s Cell processor in particular had a reputation for being difficult to develop for. It consisted of multiple different types of processing units, each with its own strengths and weaknesses, which made it difficult to write code that could efficiently use all of the available resources.

The AMD chips used in the PS4 and PS5 don’t have this problem, and are similar enough to the chips used in PCs and the Xbox consoles to make developers’ lives easier. Off-the-shelf or adapting versions of existing hardware is significantly cheaper than developing your own silicon, too.

In the age of cross-platform gaming and where shareholders obsess over profit margins, we simply can’t imagine Sony trying to go it solo on the hardware front.


Streaming: in the clouds

We’ve already seen digital-only consoles this generation, including the PS5 model with no disc drive. PS5 Pro is only available as a digital-only console, with an option to add a disc drive after the fact. But what about a console that’s purely online-only? Sony, Microsoft, Nvidia, Google and Amazon have already tried cloud gaming services where you use an app running on a tablet, laptop, TV or other device. Some are even in the controller themselves.

Switching the PS6 to be a streaming console is perhaps unlikely just now. The high-speed broadband infrastructure required to make it work isn’t quite there yet, but it’s something Sony might push harder in the future.


Handheld: on the go

Sony Project QSony Project Q

There are also some possible futures for the PlayStation that are less likely. One is for Sony to go down the Nintendo route, and merge its home and portable console lines. We haven’t seen a PSP for a while, since the demise of Vita, so a Switch-like PlayStation could potentially fill that gap.

The Playstation Portal, a handheld that looks like somebody cut a DualSense controller in half and whacked an iPad in the gap, streams games over Wi-Fi from your PS5 using the Remote Play ability. This is a really interesting way to decouple the PS5 from the TV, and something we’d like to see taken further with PS6.


Other likely PS6 features

While there’s nothing confirmed just yet, it’s a safe bet that much of the tech introduced for the PS5 generation will carry over to the PS6.

That includes DualSense, which brought unique features such as haptic feedback to the familiar PlayStation controller. Being able to feel the tension in a bowstring or having to squeeze harder to apply enough pressure to a brake pedal adds a new layer of immersion to games – so much so that Microsoft is apparently planning on using similar tech in the next Xbox. Expect to see it return, either in the same or an improved form, on PS6.

We’re also betting PlayStation Link wireless audio tech will be fully integrated into the console, letting you stream zero-latency audio to your earphones or headphones. Current PlayStation Link products use a USB dongle that plugs into a PS5 console; it would make sense Sony would want to simplify the process for the next console generation.

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